My failed attempt

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Madmax
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My failed attempt

Post by Madmax »

Hey!!

Here is my last machine I tried to make. I wanted to use a single one-way (self blocking) weight inside the wheel as a fast swinging propulsion (blue in animation).
Two satellite weights are for disloading the energy stored by spring during fast swing.
This idea came to me when I was watching the MT 138 page. Next post I will make will show my attempt to decode it.
Below you can see the animated machine and last pictures before its dismantlement. This machine has given me some new ideas I will realise in the nearest future.

I just had to dismantle it because my family starts to think I'm crazy.

But for the Grabthar's hammer: never give up, never surrender :)

max
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machin5.jpg
machin4.jpg
machin3.jpg
machin1.jpg
mah17.gif
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Madmax
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re: My failed attempt

Post by Madmax »

Here is my idea. Probably it's nothing new for most users here, but I think everything that can shed some light for the mystery is worth looking at.

I'm thinking also that the "radioactivity" symbol means that the pendulum made 3 swings per rotation. Part of the rotation time pendulum made "jump forward" just after turning point and achieved next turning point earlier.

max
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MT138 idea.gif
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LustInBlack
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re: My failed attempt

Post by LustInBlack »

Nice machine !

Keep up the work.
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scott
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re: My failed attempt

Post by scott »

Hi Max, very interesting idea and great build. I don't completely understand it, but I like your interpretation of the toy page. Listen to your family; you are indeed crazy, but in all the right ways. :-) Keep up the good work.

-Scott
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murilo
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re: My failed attempt

Post by murilo »

'' I just had to dismantle it because my family starts to think I'm crazy. ''
This is very positive, Max!
While your family *starts to think*, mine is *very sure* about me!
Nice device! Nice work done! regs. M. oct/12
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ken_behrendt
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re: My failed attempt

Post by ken_behrendt »

Madmax...

Yes, I nice build you have there...too bad it did not work.

I think the problem is that you were trying to simultaneously use the drop of the system's weights to lift themselves up again so that their CG would stay "fixed" on one side of the device's axle. I learned the hard way that this approach is completely unworkable because it lead to the generation of counter torque within such a device that will completely cancel out any driving torque that is developed because of the off center CG. I am firmly convinced that Bessler's wheels contained discrete, mechanically isolated mechanisms that each automatically shifted their weights about within themselves in response to the mechanism's orientation in Earth's gravity field. There were no interconnections between these mechanisms or between them and the wheel's axle. In fact, as soon as one starts to put in such interconnections, the device is doomed to fail.

But, please do not let this failure discourage you from making future attempts at a working device. Each failure is, I think, like a sign post that can point the inventor in the right direction to travel. Good luck.


ken
On 7/6/06, I found, in any overbalanced gravity wheel with rotation rate, ω, axle to CG distance d, and CG dip angle φ, the average vertical velocity of its drive weights is downward and given by:

Vaver = -2(√2)πdωcosφ
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Madmax
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re: My failed attempt

Post by Madmax »

Thanks for all good words. I have a new design in my head, but I prefer to verify it in WM2D before construction. The problem is that in my WM2D demo I cannot fix more than two arms in one place, using pin joints. They are fixed but they cannot move one over another.
I have a question: is that possible using registered version of WM2D?

max
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re: My failed attempt

Post by ken_behrendt »

Max wrote:
The problem is that in my WM2D demo I cannot fix more than two arms in one place, using pin joints. They are fixed but they cannot move one over another.
I think you should be able to place several parts on top of each other and have them held to a common axis with pivot pins. I'm fairly sure I've done this in the past. Also, if their collision parameters are set so that none of the parts collide with each other, then they should be able to rotate independently of each other.


ken
On 7/6/06, I found, in any overbalanced gravity wheel with rotation rate, ω, axle to CG distance d, and CG dip angle φ, the average vertical velocity of its drive weights is downward and given by:

Vaver = -2(√2)πdωcosφ
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Bessler007
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re: My failed attempt

Post by Bessler007 »

Hello Madmax,

You can put point elements on the parts you want to join. After that select one of the point elements. Hit your shift key and select the other one. Then select join Its right above the point element. If they won't join move the parts closer together. I have had parts that refused to join. I haven't figured out why.

You can stack point elements. After you've joined two parts put a point element on top of their pivot and an other one on the new part. Select both then hit join. You can stack point elements on pin joints also.

☯
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Madmax
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re: My failed attempt

Post by Madmax »

Ken & Bessler007
Thanks!!

Finally I made it.
Now I can start experiments. :)

max
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