Which things should be considered while making/designing a real working Gravity wheel which do not violate law of energy
Sat May 26, 2012 3:52 pm
[ Mood: Cool ]
What do you understood from this?
95 percent working Gravity engines work on the principle that the Gravity engine/Gravity wheel systems are innovatively designed to take in (consume) much more Gravitational energy than what energy needed to lift heavy ball upward.
I have discovered two ways to do this.
I have described in my two threads.
The most problematic thing with many people is they do not think how more amount of gravity can be inputted to gravity powered engine ,than that needed to take ball up.
If you substract total Gravitational energy input from the energy needed to lift heavy balls up in a gravity wheel,you get some net gravitational energy which is the net energy input to the system(input after subtraction) which can be converted to electrical energy.This is the scientific basis for any real Gravity engine.And hence real Gravity engines are not perpetual and do not violate Laws of energy conservation.
And I am surprised to know that most people at bessler wheels forum who are trying to make Gravity wheel do not consider this.If you do not consider this,you will never be able to make a gravity wheel.
A real Gravity engine/Gravity wheel is not a perpetual Motion machine.
People falsely stupidly relate Perpetual motion machines with "Gravity engines" without understanding about PMM.
Defination of perpetual Motion Machine from Wikipedia:
Perpetual motion describes hypothetical machines that produce more work or energy than they consume, whether they might operate indefinitely or not.
Idiot People who do not believe in Gravity engines Say that since you get more energy than supplied it violates physics and hence Gravity engines are impossible.
But the most worst thing is they do not consider the freely available hidden energy source in nature :The amplified larger quantity of gravitational energy used in innovative way than that of energy needed to lift heavy object up.
How to design a Gravity Wheel?
The idea of increasing downward weight Torque from right and decreasing downward weight torque on left is great.It uses principle of increasing the distance of application for a force F at right of the wheel from a distance D from pivot of wheel.
The biggest flaw I have seen in many such Gravity wheel designs is more no. of heavy balls on left side than on right side considering that wheel should rotate Clockwise.
Let say I have a higher torque on a heavy ball right of the wheel(Force * displacement) and lower torque on left on wheel on a heavy ball but of no. of balls on left is very large compared to that on right side,the amount of opposite torque from left to right will be same as /equal to torque applied from right of wheel to the left of the wheel.In order that wheel should rotate the net effective torque on all balls on right should be much much greater than net effective torque on left side and for this,you need to ensure two things:
1) a)Higher torque on right side downwards due to weight of a ball and it's position in wheel
b)comparatively much much lower torque downwards due to weight of a ball in wheel.
2) Much much more no. of these Heavy balls on right than on left.
If any body makes such a Bessler wheel inspired design,I gaurantee you,that the wheel will work.This is challenging but it can be done if thought about it.
In most gravity wheel designs I have seen,heavy balls are used and manupulating torque technique is used,whether they run or not.
Remember that the Machenical Efficiency or energy Conversation Efficiency of a system will never exceed 100 Percent or numerical 1.
Losses are always present,you cannot eliminate it but only reduce it.
Now that net Gravitational energy is converted into electrical energy followoing the law of conservation of energy,check for balanced Energy equation for your device.
"Output energy Should be Equal to Input Plus losses"
For more information/examples of Good Practical designing of a gravity engine(not gravity wheel):
You may also see my other two threads:
As well as