Re: Why you should patent.


[ Follow Ups ] [ Post Followup ] [ Bessler Discussion Board ] [ FAQ ] [ Back to BesslerWheel.com ]

Posted by Darren (208.143.232.66) on May 29, 2003 at 15:40:48:

In Reply to: Re: Why you should patent. posted by Joel L. Lewis on May 28, 2003 at 13:24:32:

: Aaarrgggghhhh-that's IT, I'm looking up his three laws on line and taking a copy home to pour over.:-D


You mean you don't know them by heart? Shame on you :-)


: Is it perhaps the 'action/reaction' one, the same one really does allow reaction propulsion to work 'legally'?


Now see, that's a perfect example of an invention that breaks a law of the universe... therefore I seriously doubt their claim.


: How's your design coming, by the way? You're sure keeping us in suspense about it; what a dramatist!*Starts grumbling to himself*:-D


Errk... I was wondering when someone would ask...

I'm not having problems with the design or the principle, but computers in general suck and life has a way of throwing too much crap at you right when you need to be left alone.

While working on the sim my computer started to politely tell me that I was out of memory. Apparently Working Model 2D runs entirely on RAM and not on swap space so your model complexity if seriously limited by physical RAM.

Well, I now am the proud owner of a new Dell Inspiron 8500 (which I'm typing on now :-) with a 2.5 Ghz P4 and GIG of RAM! but it's taken me a few days to rebuild it (wiped XP off there as soon as it arrived). So... I'm a little behind schedule. I do apologize but that's why I broadcast that completion date... I was hoping the extra pressure from youz guys would encourage me to not slack off... it's working :-)

Later!
Darren


Follow Ups:



Post a Followup

Name:
E-Mail:
Subject:
Comments:
(Archived Message)


[ Follow Ups ] [ Post Followup ] [ Bessler Discussion Board ] [ FAQ ] [ Back to BesslerWheel.com ]